

As a reminder of the game’s cruelty though, take three hits with one of these equipped and you’re losing it!

The latter are also unlocked as you progress, with a basic shuriken for longer-range combat then being enhanced with additional properties, and also being supplemented by special abilities such as energy bolts or an upward slash that fires poweful flame attacks these are obtained and selected at most of the checkpoints you come across, in exchange for cash you’ve found on the way, and generally offer something useful for the next section or boss. You start off basic, with your techno-ninja running, jumping and slashing, but as you progress you’ll start to discover and evolve regular genre tropes such as dashes, wall-slides and double-jumps, as well as health and secondary weapon or power lifespan upgrades.

That translates to you fighting your way through ten chapters of varied sci-fi environments in and around the city as the story of the mad scientist, his robot army and your place in everything evolves into something a little more complex, and for better or worse, a lot more so than you’d find in Mega Man! The plot begins perfectly lightweight and off-the-wall, with your cyborg ninja exploring the far-distant future of Mekacity to rescue his fallen clan, whose mystical powers are being harvested by nasty synthetic lifeforms.

I’d also say there’s a strong whiff of Mega Man, especially in the way you progress into boss fights, and Super Metroid, both aesthetically and with some of the backtracking you can do later that makes further progress (marginally!) easier. And here they are again with Cyber Shadow, which sits somewhere in the middle in terms of gameplay experience, and comes even closer in terms of love / hate ratio! This time they’re publishing though, with indie dev Mechanical Head Studios the true sadists behind this genius nearly-NES side-scrolling cyberpunk platformer.Ĭreator Aarne Hunziker, who actually did pretty much everything here apart from the music, described the game as combining “the level design principles of Mario, the skills and action of Ninja Gaiden, the enemy designs of Contra and the dark visual aesthetic of Batman.” I definitely picked up the Ninja Gaiden vibe from the outset, not just from the ninja you’re leaping about killing stuff as, but also the very slick, almost cinematic way the gameplay feels. I’m not sure I’ll ever both love and hate any game as much as I did 2017’s jaw-droppingly stylish platform adventure Hollow Knight… 50 hours splattered with vicious difficulty spikes, filthy checkpointing and regular loss of everything that constantly had my blood boiling, with two rage-deletes before it kept pulling me back to finish it! Yacht Games’ Shovel Knight did come close though, offering a more focussed but equally polished, equally brutal take on the genre.
